Abilities
This is the sames as Attributes as in it can be done in two ways either by takeing the 11/7/4 and distributing the dots or again adding them together and getting a total of 22 dots to spread out among the abilities.
Adavantages
All Vampyles use the Path of Humanity unless agreed with the Head ST. Vampyles have 5 dots in Backgrounds and 2 dots in Disciplines. The only disciplines that a Vamplyes can ever learn are Auspex, Celerity, Fortitude, Potence. and can only learn the to a maximum level of 4. Vamplyes start creation with one discipline.
Virtues. Vamplyes start with one dot in each virtue and then have another 7 dots to spread out in the three virtues.
Freebies
All Vampyles have 21 Freebies
Other rules.
Potent Blood. A vampyles blood is incredibly potent to vampire so when a vampire drinks from a vampyle it regains two bps instead of one.
Blood Points. A vampyle has a maximum of 10 blood points (bps) and can only spend one per turn. Vamplyes can regain blood points in two different ways. Way 1, The Vampyle can regain 1 bp per night of rest. Way 2, The Vampyle can feed like a vampire but after regaining 4 bps the Vampyle must make a self control test or enter a feeding frenzy.
Blood Bond. Vampyle's can not create a blood bond but can be blood bond easier than a vampire, it only takes two drink for a vamplye to be blood bound to a vampire.
Silver. Vamplyes can heal silver damage for one health level for 1 bp, but take the extra health level of damage the same as mortals.
Sunlight &Immortality. Vampyles are not effected by sunlight so they can walk about in daylight and not be harmed. While not immortal vampyles have a prolonged life span, their aging is at half the rate of a noral human and so there fore they can live upto one hundred and twenty years with out fatigue.
Can's & Can'ts. Vampyles can be Kinfolk, Kinain, and can be embraced.
Vampyles can not be Mages or become Kuei-jin.
Vampyles. Can learn Thaumurgy but can not learn other Discipline's only the ones stated above.